Filters Search By Flair. View All Upcoming Events. Question Recommended crew skills to make money? Hey everyone, this is part of my ongoing series of questions of how this game has changed since I left a long time ago. I have a level 55 character who I don’t use much except for credits doing the daily heroics on low level planets reddit swtor money making crew skills mainly that gets sent to the low level chars I’m actually trying to play. The one that makes the most consistent money is Artifice since the demand for dyes and to some extent color crystals is always. That was going to be my answer. Just remember that it’s a pretty competitive market, so do a bit of research watch prices at different times. On Shadowlands the grade 10 purple Slicing mats sell for k each, and the blues for I just level up Slicing on pretty much every alt I make. I take this with every alt I level up. Artifice: Dyes.
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Filters Search By Flair. View All Upcoming Events. Discussion Earning credits. What methods do you guys use? So, i’m wondering how you guys earn credits in the new expansion. I’m on the Progenitor if anyone has any info about that server’s economy. I’ve been reselling the old cc pack gear I had, and sold a CXP boost, which seems to be quite a useful way of spending my monthly sub allocation. I also do the pvp daily when I can be bothered, and sell the crafting materials. Heroics are a fast easy way to gain credits.
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So far, crafting in 5. Decos, dyes, always sell well. The comp gift market has crashed since you can buy rank 5 blues and purples on fleet. There still is a market for rank 6 gifts for k each and all the exotic crafting mats have been selling well too Heroics are still one on the best in-game resources for credits. They nerfed the bonus payout in 5. Just do them. Sell the companion gifts on the gtn and vendor everything else; trash and remnant gear. Every server’s economy is different. You can find various posts on the official forums or here in reddit discussing what to buy and sell. There’s no real trick to the game economy, it’s the same on every server.
Filters Search By Flair. View All Upcoming Events. Discussion How many credits is too many credits? I’ve been playing off and on since the beta; usually I come back for a couple of months when I actually have some excess free time or I finish a big project and just need to rest my brain. I came back a few weeks ago to my normal «Crap, all these things are so disorganized! One of the things I put up for a ridiculous amount of credits was bought within a few minutes making me think that my idea of ridiculous isn’t that ridiculous [apparently inflation has occurred and people are rich]. But when the purchase cleared and the credits showed up, I felt a little weird. Now that I have more than 10 million credits, I feel super rich, but I guess I don’t know what super rich really means anymore.
Filters Search By Flair. View All Upcoming Events. Question Credit farming in self. Just got level 50 and finished my story and found myself low on credits and was wondering what is the best way? First, I would get to level 70 if you’re ftp, I don’t really see much use for credit farming Heroics are probably fastest, though they’re slower to do if you aren’t max level and can get pretty tedious after a while. So you can do most heroics daily and rack up a lot of credits that way. They’re pretty good XP, too, so will help you get to level I recommend learning how to navigate them with your companion on DPS, as it makes them a lot faster in the long-run. Just beware that some of the later level ones, like Voss and Belsavis are a bit touch-and-go if you don’t have your companion on heals and can result in death pretty easily if you don’t play the encounter with the full extent of strategy and use of CC and defensive cooldowns. Also, take gathering skills, harvest nodes that you come across and what you kill, and sell once stacks get big enough on GTN. This was Ossus only and didn’t do the weeklies.
Farming, Crafting or Playing the GTN, which is the most beneficial way for you to make money in the game?
You feel like buyers are forced to buy at those prices when in fact that cannot be farther from the truth. Questions and contributions are always welcome. Companion gifts generate a LOT more influence and a single stack of grade 1 gifts from the vendor on fleet will get a companion with a love gift to about rank Share Tweet Reddit Pin. Partner Links.
To me, this is leaving credits in the pockets of your customer that could have been in your. Sell in full stacks of If you can participate in Naking activities and gather those rare materials by redddit, this will make your profit larger, but the process will consume more of your reddit swtor money making time. You need to market watch. If a market is mney and the undercutting is fierce put those items into storage until the storm passes and give something else a shot. Quote: Originally Posted by Grayseven. Without obtaining more targeted data about its users and the high CPM revenue that flash and pop-up ads command, Reddit will not be able to increase its advertising revenue without upsetting their users. Yes, there are plenty of exceptions, but they are just that: exceptions. In return for offering their products or services to Reddit Gold members, participating companies get their brand out into the Reddit community and have a chance to show off their customer support skills in the event that something goes wrong. He did what I refuse to. DarthTHC said that he tries to logon every 90 minutes or so throughout the day. While Influence Rank 10 and what was formerly known as max maoing result in the same base makinng chance, there are no more companion specific bonuses. They don’t want to be linked to hate groups, leaked celebrity nude photos, or misreporting of breaking news.
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Log In Play Free. In this forum there is another thread that goes into «How to make 20 million credits a week». In fact you will find the OP and my first comments on the second page. DarthTHC and I are mostly on the same page. One problem is that his OP is now out-of-date: most of his item values are inflated.
Not that big a deal because the message is still accurate. The primary point where he and I diverge is that of time spent. DarthTHC said that he tries to logon every 90 minutes or so throughout the day.
For most players this is an impractical goal; most players cannot or do not want to spend that kind of time working the GTN in this game. Therefore the goal of «20 million credits a week» is all but unreachable.
Does that mean one cannot make a fortune of credits in this game? It will just take longer. The intent of this post and thread is to give general information regarding my own time tested strategies to create that fortune. DarthTHC had a lot of things right: Don’t spend credits if you do not absolutely have to: saving credits is as important as making.
Make credits not stuff : be aware of the values of materials and crafted goods because many times the materials are valued higher. And do not be picky about what in fact makes credits. Just because you thought item X would be profitable and it is not, and items A, B, and C are profitable but you thought they would not be does not mean that the crew skill is broken Making credits at the level cap is much easier than while leveling : Because of having all your companions, and the ability to do dailies, and the fact that you no longer have to spend credits on training, and many other factors that are slipping my mind, waiting until a character gets to the level cap is an excellent strategy.
Taking slicing with every new character : Lockbox nodes are free credits plain and simple and running early lockbox missions is a profitable venture. Now I would add: Patience is as much a commodity as credits: starting from nothing, if you try to make millions overnight you will probably fail. Yes, there are plenty of exceptions, but they are just that: exceptions.
Assume you will be the norm rather than the exception and you are already much better off. This means starting slowly and letting your credit making snowball over time. But because of their lower overall value, it takes more sales to get to the total credit value. And what helps with quantity, with 4. While Influence Reddit swtor money making 10 and what was formerly known as max affection result in the same base crit chance, there are no more companion specific bonuses.
But do not fret, for 60k credits per companion you cant get up to influence rank Companion gifts generate a LOT more influence and a single stack of grade 1 gifts from the vendor on fleet will get a companion with a love gift to about rank Companions with no love gifts are harder, but the expense is reasonable.
Diversity is a key to success: if you only craft one item for sale and that item no longer sells or the market crashes, you are screwed. Whether you have one character or a dozen, diversity in what you sell will calm the ebbs and flows of the GTN supply and demand markets. You need to market watch. Simply crafting stuff because you can and hope that it sells at a profit is not good business. Tracking of data in a document is one way to handle this but it is time consuming and IMO unnecessary.
Before you jump into a market, take a look at what the item is selling for over the course of a few days to a week. Lastly, Pricing. All too often, I see items posted at either the default value or at values well below the rest.
Why does this happen? I can only surmise that the players are not bothering to check what the current market value is. But why not? Click search Sort by price or unit price selling stackable items you are better off sorting by unit price And there you have it the lowest current price of that item BUT WAIT! Take a look at the first page of items listed. Is the lowest price close to the next or the next?
I have found that one need not always undercut the absolute lowest price to generate a sale especially on items that are bought en masse, like many item modifications. Put a little thought into your pricing. If item X’s lowest price is 10k and there is only one or two of them and the next lowest is 20k, why post under 10k when the item will most likely sell at just below 20k? Which brings me to how much to undercut. So why should you undercut by more than a handful of credits?
I hope this helps all you budding crafting czars. Questions and contributions are always welcome. JordainVentura Great Post. Hoshkar Looks pretty much like what I do. They get bought out pretty fast, almost always under the price it costs to even make the items that is if I don’t buy them out myself and relist. Best advice ever though, never flood the market. JamieKirby Very good post indeed, the problem with the GTN and its player driven economy, crafters tend to control the pricing, screwing over gatherers, so they can buy materials for as low price as possible and sell their crafted items as high as possible, even when its not worth it.
I mean, i have seen level 17 armorings being sold for like 20k each, i mean thats just insane, you can make a level 17 armoring for like cr, depending on how well your Underworld Trading missions go, so why sell it for 20k? Trevormortis Nice post and thanks for not giving anything too indepth away Hopefully, if anything comes from this, it would be that people would stop the insane undercutting that happens.
I’m on Harbringer also and see some crazy things. Quote: Originally Posted by JamieKirby. Grayseven I agree with almost. What I don’t agree on is under cutting. To me, this is leaving credits in the pockets of your customer that could have been in your.
I’m not saying sell for the highest price, but never sell to lose money. If a market is saturated and the undercutting is fierce put those items into storage until the storm passes and give something else a shot. To an extent I also disagree that you can’t make credits while leveling. My current leveling project has made over 5 million credits while being entirely self-sufficient.
I agree that you should wait to level a crafting and mission skill until you hit end cap and that you should always take slicing for the free credits but by taking 2 additional gathering skills you can earn credits by the bucket full and have enough credits at end game to level a craft and mission skill as well as fully augment some gear.
Like anything worthwhile you have to learn your subject and make the effort. Quote: Originally Posted by Grayseven. DarthTHC Thanks for the credit. Wouldn’t mind you removing the link to my original. I think it’s all but dead. It is now out of date. Read on in the thread for a better approach based on the 2. I only add some details here to compliment your OP.
My goal is easy profit, not maximized profit. Work it up to via lockbox missions. Atchain run «Unsliceable? Sell the Bio-Mechanical Interface Chips for 16, per stack of 99 never less, but more if your server supports it and the Thermal Regulators in stacks of multiples of 4 for the going rate.
Read the OP for pricing strategy. It’s right on and better than what I wrote originally. Sell in full stacks of Sell ’em all in full 99 stacks. Sell the MGI’s in full stacks and the gifts in stacks no bigger than I would literally use only those skills. The other skills all require more work than the ones I listed. Remember what I said at the top — my goal is quick, easy profit; not maximized profit. Maximizing profit involves a lot more work.
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Filters Search By Flair. View All Upcoming Events. Discussion The choice between making credits or getting gear self. Was going to comment on another thread, but then I got thinking that this is sort of maaking own deal. With 6.
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Rerolling amplifiers will get expensive. Crafting is expensive and RE chances for new schematics are high which drives that price even reddit swtor money making. The content that gives gear or boxes are not paying very. I have only moved some mods here and there, repair gear and send comps out to gather and while doing fps, my money is almost completely stagnant. I’m just not making any money to do other things that I would like when I get better gear like augmenting, and rerolling amplifiers.
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